![]() just the button shape and its FX) the redraw slowness is still an issue. etc.Įven then, in that streamlined environment (without the layers of text, etc. 2.1 has also crashed three times when I click the edi. This is such a great addition so I hope you get it up and running soon. I work on a single button in a single file, single art board so as to not stress memory. Just testing the beta of 2.1 for the first time and one of the new brush panel options is not working on Windows 10 - the used brush is not showing up on the brushes tab. This is by no means the only file I work on. On an additional note, I would advise updating as you are running Designer 1.8.4. Remember that file size of a vector document is no real indication of complexity or the system load required. With incredible speed, power and precision, the award-winning software has everything you need to edit and retouch. The algorithm itself for tracing will be fairly short in C/C++ code that will almost completely be platform agnostic as its just manipulating data and. As the only fully-loaded photo editor integrated across macOS, Windows and iPad, Affinity Photo is the first choice of millions of creative and photography professionals around the world. The Windows-only Serif draw apps & the cross-platform Affinity apps are built on entirely different code bases so there is very little code that could run on both of them. I would advise rasterising and flattening layers you have committed, Splitting the second artboard to a separate file will help a lot too. The photo editor you’ve been dreaming of. The changes in Affinity Designer 2 for Windows 2.2.1 (those made since the last release Affinity Designer 2 for Windows 2.2. The crash file doesn't really give us a clear indication of where the problem lies other than it was unable to draw a shape. It's especially important to be efficient with slightly older hardware. I would have to say that this is more of an efficiency issue rather than an application issue because at the moment I feel you are pushing your GPU's ram to it's limits and most likely over them. I've had a look at the project, there are around 350 layers on this with almost all of the layers containing all of the FX enabled.
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